AI Video Input Token Calculator
Enter a video duration and sampling plan, or a measured agentic scenario, to check a token budget.
Results
- Estimated input tokens
- 5,880
- Input plus output reserve
- 6,880
- Context remaining
- 993,120
| Component | Tokens |
|---|---|
| Sampled frames | 60 |
| Visual tokens | 3,960 |
| Audio tokens | 1,920 |
| Prompt/metadata allowance | 0 |
- Within the entered context budget.
- Static estimates exclude unknown metadata unless you add it. Agentic scenarios do not predict navigation or billable thought tokens.
How it works
Google’s static video documentation gives 66 tokens per low-resolution frame (the API default), 258 otherwise, and 32 audio tokens per second. These presets were checked on 2026-11-14 and can be overridden. Choose the resolution used in your request.
input = ceil(seconds × FPS) × tokens/frame + seconds × audio tokens/second + allowance
Frame counts round up as a planning convention; real sampling boundaries and metadata may differ. Add prompt/metadata allowance and output reserve before comparing with your entered context budget. Agentic mode uses your entered loaded input tokens; navigation and thought usage need separate measurement. No intermediate token totals are rounded; display uses up to two decimals.
Worked examples
One minute with audio at the API default
60 seconds at 1 FPS and 66 tokens/frame uses 3,960 visual tokens plus 1,920 audio tokens = 5,880 input tokens before metadata. A 1,000-token reserve makes 6,880.
Low resolution without audio
60 seconds at 1 FPS and 66 tokens/frame, without audio, uses 3,960 input tokens. With a 1,000-token reserve it uses 4,960 tokens of the entered context budget.
Selected 258-token alternative
At 60 seconds, 1 FPS and 258 tokens/frame with audio, input is 17,400 tokens before metadata; a 1,000-token reserve makes 18,400.
Frequently asked questions
Is agentic video a fixed tokens-per-second rate?
Does resolution mean pixel dimensions?
Is metadata included?
Is this a price calculator?
Sources
- Google video understanding (checked 2026-11-14)
Last reviewed 2026-11-14; next review due by 2027-02-12. The method is written out above so you can check our math.